space-shooter.c
roguelike.h
space-shooter.c | roguelike.h | |
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19 | 1 | |
1,317 | 10 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 1 year ago | |
C | C | |
MIT License | MIT License |
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space-shooter.c
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Beginner, intermediate, and advanced c programming projects
You can do something like this, but way less polished and stick to one platform: https://github.com/tsherif/space-shooter.c/tree/master
- Advice for bigger c projects?
- Good open source games written in C?
- are there tutorials for code organization for games in C?
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Podcast: Modern C for Absolute Beginners
Otherwise study real, mature, well-written C programs. There's a wealth of techniques and tricks that aren't really documented anywhere, but rather picked up from others. Recommendations off the top of my head: BSD utilities, musl, and SQLite. Or simply study the source for your favorite C software. Also, something good posted here recently: The Architecture of space-shooter.c.
- The Architecture of Space-Shooter.c
- The Architecture of space-shooter.c
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space-shooter.c: A cross-platform, top-down 2D space shooter written in C using only system libraries
I wrote space-shooter.c as a personal challenge to create a game from start to finish in C without using any 3rd-party libraries and wanted to share the source as a reference for anyone who's also interested in this type of game programming. The source code is heavily-commented, and I'm also writing a (still WIP) architecture guide that goes over the design decisions and details I learned about working with OS APIs in C: https://github.com/tsherif/space-shooter.c/blob/master/ARCHITECTURE.md
- Space-shooter.c: cross-platform, top-down 2D space shooter written in C
roguelike.h
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Sharing Saturday #388
(Github: https://github.com/Journeyman-dev/roguelike.h) roguelike.h - A terminal emulator for C and C++ with great speed and cross platform support - Support for custom glyph atlases with up to 65655 tiles of custom sizes across multiple texture pages. - 32 bit fullcolor background and foreground colors per tile. - Ability to render tiles on top of each other, with tiles rendered FIFO in the order that they are pushed into the terminal. - Ability to render tiles offset from gridspace positions. - Ability to render tiles with custom width and height per tile. - Multiple Backends and cross platform support (Android version coming soon) - Compatible with Raylib, and can be rendered on along side other Raylib features.
What are some alternatives?
OpenHSP - Hot Soup Processor (HSP3)
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
OpenTyrian - Open Tyrian source code
odyssey-heaps
Open-Golf - A cross-platform minigolf game written in C.
dds-ktx - Single header "no-allocation" KTX/DDS file reader
simple-opengl-loader - An extensible, cross-platform, single-header C/C++ OpenGL loader library.
raylib - A simple and easy-to-use library to enjoy videogames programming
duke3d - The icculus.org port of Duke Nukem 3D.
rects-in-hex-demo - Rectangular rooms in a hexagonal grid
learnxinyminutes-docs - Code documentation written as code! How novel and totally my idea!
librg - 🚀 Making multi-player gamedev simpler since 2017