ioq3
tiled
Our great sponsors
ioq3 | tiled | |
---|---|---|
12 | 154 | |
2,301 | 10,587 | |
1.3% | 0.8% | |
7.2 | 9.0 | |
7 days ago | 7 days ago | |
C | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ioq3
-
Q3 source port help
The bigger thing is that you need to build the binaries (game files like .exe and .dll) yourself off ioQuake3's GitHub. If you're not a programmer, and/or you're lazy, it's easier to grab the files off Quake3e's GitHub instead.
- My game (mac) plays like this only when in Borderless/Windowed mode. Help please
-
Would it be legal to re-make Quake (movements and guns)?
And so is the most popular fork (ioQuake3): https://github.com/ioquake/ioq3
-
Online games for eMac 1Ghz?
The Quake 3 engine was open sourced and people still make maps for it.
- are there tutorials for code organization for games in C?
- "Return to Castle Wolfenstein" is 70% Off on Steam. You can get it for $1.49 and play it standalone on Quest 2! Instructions in the comments
- Looking for a game engine programmable in C
-
Making Quake From Scratch?
The source code for all of the Quake games is available on GitHub. They are the original source releases, but you might prefer to use a source port which implements more up-to-date platform abstractions (like SDL), supports 64-bit, and doesn't contain any assembly code. I'd recommend ioquake3.
-
id Tech 3
On a more serious note, also check out https://github.com/ioquake/ioq3, which is a modernized version of quake 3!
-
ioquake3 inquiry
The only way for you to get a recent build of ioquake3 is to build it yourself from source code hosted on github.
tiled
-
How to build your interactive resume in 4 simple and 2 easy steps
When you decide on the high-level design of the resume, start building your map in Tiled. You can customise the map from the basic game you already have or build your one from scratch - just try and see what works best for you.
-
How to build maps efficiently
A more sophisticated approach may be to use something like Tiled (https://www.mapeditor.org), but it typically takes a lot of code to to parse a Tiled map, so I wouldn’t start there. The exact needs of your game will dictate the approaches you use. Starting simple means you can make good, visible progress getting your game to work. And I’m sure that plenty of real games have shipped where the levels are just text files.
-
Thirteen Potions Build Log
When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
- Criando um jogo em Javascript em apenas 13Kb
- In Game Tilemap Editor?
-
Planning to do hex crawls (maps) which tools to use?
There is also Tiled from https://www.mapeditor.org/ as a tilemap editor.
-
I want to create a tilebase platform game what would be the best way to draw my map ? SFML C++
and for the map creation side there is plenty of software ! this one is nice and open source and free etc etc : https://www.mapeditor.org/
-
Pokemon Plum - some in-progress maps for my gen 2 hack
PolishedMap, for use in-game. But, if you're just sketching stuff out, PolishedMap doesn't have the most convenient UI, so something quick with great features like Tiled works well
-
People who play LANCER on FoundryVTT (or other VTTs), what do you do/use it terms of battle maps?
I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)
-
Ideal printer to print maps, handouts, pawns and such?
If you want to add grids or hexes, you’ll need to edit the image in an image editor to add those. I’d suggest looking at TileD at https://www.mapeditor.org or something along those lines.
What are some alternatives?
Quake-III-Arena - Quake III Arena GPL Source Release
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
Terasology - Terasology - open source voxel world
raylib - A simple and easy-to-use library to enjoy videogames programming
Quake - Quake GPL Source Release
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
tinyc.games - Tiny C games you can compile and run RIGHT NOW
TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.