Kha

Ultra-portable, high performance, open source multimedia framework. (by Kode)

Kha Alternatives

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better Kha alternative or higher similarity.

Kha reviews and mentions

Posts with mentions or reviews of Kha. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.
  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I am glad people are working on it!!

    Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha

    Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.

    I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.

    For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.

  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
    Kha (zlib/Haxe) https://github.com/Kode/Kha
  • Game Development Post-Unity
    3 projects | news.ycombinator.com | 13 Sep 2023
  • ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
    6 projects | news.ycombinator.com | 9 Apr 2023
  • Single Javascript calculation VS. doing calculation in shader?
    1 project | /r/webgl | 20 Mar 2023
    So doing the calculation on CPU and including it with other uniforms is the best way to minimise overhead. Have a look at buffers rather than individually binding each variable. See https://github.com/Kode/Kha/issues/1365 for why UBOs are not available in WebGL 2.0.
  • Why Kha is discontinued? Seems like an active project on github.
    1 project | /r/haxe | 29 Dec 2022
    Kha on haxelib was discontinued many years ago - we sadly now felt it was necessary to remove it entirely from haxelib because people kept using it despite the scary warning message it prints on every run. This "lib" now contains only this readme, please see https://github.com/Kode/Kha/wiki/Getting-Started for instructions on how to actually use Kha.
  • Heaps: A free, open-source and cross-platform game engine
    9 projects | news.ycombinator.com | 9 Apr 2022
    I ported my https://rpgplayground.com from AS3 to Haxe. It was the most sane technology to replace Flash, because it came with some platform independent benefits (as opposed to coding straight in JavaScript)

    Not using Heaps but https://github.com/Kode/Kha.

    And I think you are indeed correct in your assumption, since I know plenty of others who made that switch.

  • Destroy my project. Why you would not use Notan? I'm looking for constructive criticism.
    4 projects | /r/rust | 27 Mar 2022
    I'm looking to some other libs that inspired notan, like http://kha.tech " Ultra-portable, high performance, open source multimedia framework. " Or SFML " SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. "
  • Flash Sucks –- But everything else sucks more (2011)
    2 projects | news.ycombinator.com | 6 Dec 2021
    At its core the beauty of Flash was the extremely tight interplay between vector graphics in nested timelines, and the the programming environment. Many people compare Flash to Unity, but I really don't find the two all that comparable. You don't create your assets in Unity, and by the time those assets get into Unity you have lost most potential for dynamic behaviour. Flash's tight integration allowed for extremely fast iterations, and its hierarchal model was very flexible and allowed you to work very fast and creatively.

    I'm surprised no one has had a good crack at re-creating the core functionality of Flash circa 2004, based on web tech, or something like Kha[1]. I've thought many times about starting such a project. I think the biggest challenges are developing a solid vector rendering runtime alongside the vector drawing tools, but just about everything else that ex-Flashers want can be reduced down to some pretty simple functionality. You could even forego all the cruft of the display list, the event model, etc, and just go with a simpler immediate mode renderer and I think you'd still be retaining those core components that made Flash special.

    There are so many use cases (eLearning experience, Digital Signage, Touch Screen Kiosks) that Unity isn't particularly suitable for, and for which HTML/Javascript is just clunky, that such a tool could far better accomodate.

    1. https://github.com/Kode/Kha.

  • Github's collection of open-source game engines
    5 projects | /r/gamedev | 14 Nov 2021
    Not to forget Kha http://kha.tech/ or even Armory3D https://armory3d.org/
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    www.saashub.com | 10 May 2024
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Stats

Basic Kha repo stats
14
1,462
8.5
21 days ago

Kode/Kha is an open source project licensed under zlib License which is an OSI approved license.

The primary programming language of Kha is C.


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