Heaps: A free, open-source and cross-platform game engine

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  • croxit

    WebView for mobile platforms on steroids

  • What I find really interesting is that in digging in looking for the work flow to get a heaps app compiled and on say a ios device I came across coxit, essentially a cross platform Webview that implements Haxe, the heaps code. It's not sponsored by game dev but by comtacti which look like they record 3d real environments from car rooftops.

    https://github.com/waneck/croxit/

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Kha

    Ultra-portable, high performance, open source multimedia framework.

  • I ported my https://rpgplayground.com from AS3 to Haxe. It was the most sane technology to replace Flash, because it came with some platform independent benefits (as opposed to coding straight in JavaScript)

    Not using Heaps but https://github.com/Kode/Kha.

    And I think you are indeed correct in your assumption, since I know plenty of others who made that switch.

  • haxe

    Haxe - The Cross-Platform Toolkit

  • nme

    A cross-platform native backend for Haxe projects

  • openfl

    The Open Flash Library for creative expression on the web, desktop, mobile and consoles.

  • Heaps has it's own API, but other Haxe frameworks[1][2] reimplement the flash API. Some tools[3][4] help to convert AS3 source code to Haxe, and the typing and compiler are helpful to fix identify issues, so depending on the size and dependencies, conversion can be easy once you get past the main language differences.

    [1] https://www.openfl.org/

  • as3hx

    Convert AS3 sources to their Haxe equivalent

  • ax3

    AS3 to Haxe converter

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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  • flixel

    Free, cross-platform 2D game engine powered by Haxe and OpenFL

  • zui

    Immediate Mode User Interface (by armory3d)

  • +1 for Kha. I have been getting crazy good performance with the WebGL target. I also much prefer it’s immediate mode API, as apposed to Heaps’s display list (or scene graph). I was also able to build out a full editor with this fantastic library https://github.com/armory3d/zui

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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