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Allegro Alternatives
Similar projects and alternatives to Allegro
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Cocos2d
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
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Spring RTS game engine
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/ (by spring)
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Oxygine
Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Thrust
[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
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Panda3D
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Allegro reviews and mentions
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
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How long should i learn C as first language before moving to another such as python?
For anyone looking for some graphics libraries to start with: * https://www.raylib.com/ * https://github.com/edubart/sokol_gp * https://www.libsdl.org/index.php * https://www.sfml-dev.org/ * https://liballeg.org/
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Learn Scheme by Example: Tk GUI with Chicken Scheme
The Allegro egg is accompanied by a couple of examples but no examples showing the use of the audio addon. The Allegro library itself comes with an example showing how to generate a saw wave, but being a C library, the example is, of course, in C. I ported that example to Scheme. I would have contributed the example back to the Allegro egg, but the repo is marked as "archived by the owner" and read-only on GitHub. I've included the example in the repo alongside the rest of the code for this tutorial in case someone finds it useful.
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A note from our sponsor - InfluxDB
www.influxdata.com | 18 Mar 2024
Stats
liballeg/allegro5 is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of Allegro is C.