jMonkeyEngine

A complete 3-D game development suite written in Java. (by jMonkeyEngine)

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better jMonkeyEngine alternative or higher similarity.

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jMonkeyEngine reviews and mentions

Posts with mentions or reviews of jMonkeyEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-06-17.
  • Top 8 Gaming open-source projects
    10 projects | dev.to | 17 Jun 2024
    8. jMonkeyEngine
  • Code of game engine written in Java: what does it hide?
    3 projects | dev.to | 10 Apr 2024
    At the time of the check, the latest revision was the e584cb1 commit. We checked it using the static analyzer.
  • Not only Unity...
    53 projects | /r/opensourcegames | 11 Nov 2023
  • Unity's Licensing Changes: Discover Stride a Community-Driven Open-Source Engine
    3 projects | news.ycombinator.com | 14 Sep 2023
    > Unfortunately, this is yet another open source game engine with too small a user base.

    I wonder why some engines are seemingly destined for success and others... aren't.

    Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a second class citizen in the earlier iterations)

    Stride is really nice and seemed like it should have been the Unity replacement that people would look at, if it had gotten more attention and a community would have formed around it, like Godot's.

    There's also NeoAxis which is way more Windows centric, but still seems to be getting updates and is comparatively easy to use, yet similarly never got popular: https://www.neoaxis.com/

    Weirder yet, Java doesn't really have that many game engines out there, at least the likes of Unity/NeoAxis/Stride that have nice editors, despite the language being pretty nice. The closest I can think of is jMonkeyEngine which I donated some money in the past to, which is pretty usable but similarly niche: https://jmonkeyengine.org/

    I occasionally watch videos on the Gamefromscratch YouTube channel (https://www.youtube.com/@gamefromscratch/videos) and it surprises me that there are so many engines out there, but very few actually are in the public eye. If you don't go out of your way to look for other options, you will most likely only have heard of Unity and Unreal (or maybe also Godot in recent years). I wonder why that is.

  • My recommendation on which language and libraries to use for the engine.
    1 project | /r/Antasia | 18 Apr 2023
    There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)...
  • Are scene graphs used often in game development? and if so, are there open source scene graphs?
    1 project | /r/gamedev | 19 Mar 2023
    jMonkeyEngine (Java, Open source): https://jmonkeyengine.org/
  • [Hobby] Need help implement Continuous Collision Detection in a classic top-down multiplayer space shooter
    2 projects | /r/INAT | 5 Mar 2023
    This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine
  • Godot 4.0 Stable
    8 projects | news.ycombinator.com | 1 Mar 2023
    > Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0.

    It is definitely one of the success stories, at least so far.

    For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/

    There's also Stride 3D, which is a bit closer to Unity I'd say, which is still a really nice project, but is also limited in how much development can be done: https://www.stride3d.net/

    Regardless, I wish all of those projects success and would still be glad if Godot could be one of the champions of open source game engines, perhaps as a viable and easy to use alternative to something like Unity for those who want that sort of thing, even in the professional development space eventually!

  • Can I use any Java 3D or jMonkey with Codebase one?
    1 project | /r/cn1 | 14 Jan 2023
  • I can't think about another video game using Java. I mean, there WILL be more but i haven't saw them.
    13 projects | /r/ProgrammerHumor | 1 Jan 2023
    It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual game.
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    coderabbit.ai | 11 Feb 2025
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