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This is the first large piece of (GUI) desktop software I've seen written in Haxe. Not that I've seen all software ever of course, just thought it was interesting.
Source: https://github.com/armory3d/armortools
v0.9 might have changed a thing or two, but my experiences:
- irritating camera controls, difficult to account for unit scales outside of unity/unreal expectations (good luck painting something measured in HU), overall anaemic 3d viewport
- file loads block the whole app so have fun importing 8192x8192 textures
- good luck getting the results you want out of half the tools
- layer system is truly baffling
- overall doesn't feel like an alpha but a pre-alpha. charging for the binaries isn't charging for a piece of software worth $19; it's charging to not be forced to install visual studio on your windows machine. if you are on nixos, a ready-made nix expression [1] exists to let you take it out for a spin
- armorpaint being as miserable as it was let me to discover layer painter for blender [2] which is an infinitely superior experience and you can patch things into the shader workflows you've already accounted for in blender
[1] https://github.com/Shou/nixos-configuration/blob/f64a89d4631...
[2] https://github.com/joshuaKnauber/layer_painter
v0.9 might have changed a thing or two, but my experiences:
- irritating camera controls, difficult to account for unit scales outside of unity/unreal expectations (good luck painting something measured in HU), overall anaemic 3d viewport
- file loads block the whole app so have fun importing 8192x8192 textures
- good luck getting the results you want out of half the tools
- layer system is truly baffling
- overall doesn't feel like an alpha but a pre-alpha. charging for the binaries isn't charging for a piece of software worth $19; it's charging to not be forced to install visual studio on your windows machine. if you are on nixos, a ready-made nix expression [1] exists to let you take it out for a spin
- armorpaint being as miserable as it was let me to discover layer painter for blender [2] which is an infinitely superior experience and you can patch things into the shader workflows you've already accounted for in blender
[1] https://github.com/Shou/nixos-configuration/blob/f64a89d4631...
[2] https://github.com/joshuaKnauber/layer_painter
The immediate mode UI library (ZUI) that the developer built is also really good. I don’t think Kha or ZUI get enough recognition, and I find both of them extremely elegant and pleasant to use. It might also be surprising to know that besides a few files for specifying constants and enums, ZUI is a single file library with only around 2100 lines of code.
https://github.com/armory3d/zui
Related posts
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- [Question] Free (or cheap) texture painting program like Procreate but for windows? Basically something that allows for more artistic freedom.