Best practice workflow for importing objects from Blender to Unreal

This page summarizes the projects mentioned and recommended in the original post on /r/unrealengine

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  • armortools

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  • A lot of people use Substance Painter (or other tools - thinking of trying out Armor Paint at some point) to make the textures separately after making the mesh and UVs in Blender. It's definitely possible to do texturing and so on within Blender as well, but I personally haven't found a good workflow for this yet for producing high-quality results.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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