2D game framework/engine that is mostly code driven (not GUI-driven)

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/gamedev

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  • GitHub repo SFML

    Simple and Fast Multimedia Library

    SFML

  • GitHub repo raylib

    A simple and easy-to-use library to enjoy videogames programming

    Raylib

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

  • GitHub repo MonoGame

    One framework for creating powerful cross-platform games.

    Monogame

  • GitHub repo GLFW

    A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

    GLFW

  • GitHub repo Phaser

    Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

    Phaser

  • GitHub repo rbfx

    Game engine with (optional) C# support and WYSIWYG editor.

    Urho3D, rbfx

  • GitHub repo urho3d

    Cross-platform 2D and 3D game engine

    Urho3D, rbfx

  • SonarLint

    Deliver Cleaner and Safer Code - Right in Your IDE of Choice!. SonarLint is a free and open source IDE extension that identifies and catches bugs and vulnerabilities as you code, directly in the IDE. Install from your favorite IDE marketplace today.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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