2D game framework/engine that is mostly code driven (not GUI-driven)

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • SFML

    Simple and Fast Multimedia Library

  • SFML

  • raylib

    A simple and easy-to-use library to enjoy videogames programming

  • Raylib

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • MonoGame

    One framework for creating powerful cross-platform games.

  • Monogame

  • GLFW

    A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

  • GLFW

  • Phaser

    Discontinued Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser] (by photonstorm)

  • Phaser

  • rbfx

    Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

  • Urho3D, rbfx

  • urho3d

    Discontinued Game engine

  • Urho3D, rbfx

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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