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Rbfx Alternatives
Similar projects and alternatives to rbfx
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InfluxDB
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bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
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Onboard AI
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Phaser
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
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webview
Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
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Panda3D
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
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datafaker
Generating fake data for the JVM (Java, Kotlin, Groovy) has never been easier!
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imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
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nuklear
A single-header ANSI C immediate mode cross-platform GUI library (by Immediate-Mode-UI)
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Cinder
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
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rbfx reviews and mentions
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Are there any cross-platform high-level fully programmatic mobile frameworks like Apple's SceneKit, SpriteKit, and GameplayKit that do not depend on special IDEs or visual editors?
good engines for C++ that meet your requirements https://github.com/u3d-community/U3D https://github.com/rbfx/rbfx i highly recommend taking a look at rbfx, U3D doesn't have all the fancy features that rbfx has but deep down they are the same engine almost. They are forks of Urho3D, a mature engine that has existed from the year of 2011/2010.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Searching for Reliable Cross-Platform Rendering Framework (C/C++)
Urho3D is dead. There is the U3D project which is essentially a maintenance fork made after the original project was taken over by a crazy Russian nationalist. There is also rbfx which is a progression fork that is working to make improvements such as to the PBR rendering pipeline, making it work with C# if desired, as well as rebuilding and improving the editor. The original Urho3D is soon to be even more dead than currently, since the discourse forum is set for archival and deactivation at 4:00 AM tomorrow morning.
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Unity merges with IronSource
If anyone is looking for a Unity alternative, the guys at rbfx are doing a great job revamping the old Urho3D codebase: https://github.com/rbfx/rbfx
It has good C# scripting support, a nice editor and modern rendering pipeline.
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Game engine for programmars
You could try Urho3D or its newer fork rbfx.
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Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
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Any C# Engines/Frameworks that aren't Unity, Cryengine, Godot etc.
rbfx
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3D game engine for lower end pcs
rbfx is a fork of it with similar usage.
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2D game framework/engine that is mostly code driven (not GUI-driven)
Urho3D, rbfx
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Godot support for 3D is too primitive, and Unity has become a wild mess over the years. Is Unreal Engine the only remaining option for 3D projects?
You might give rbfx a look. It is an actively developed fork of Urho3D that has pretty decent, and actively developed, 3D rendering.
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Stats
rbfx/rbfx is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of rbfx is C++.