wgpu-mc
Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
INOX
Rust Game engine integrated in Blender [WebGPU ready] (by gents83)
wgpu-mc | INOX | |
---|---|---|
2 | 3 | |
441 | 103 | |
1.1% | - | |
7.8 | 9.6 | |
about 1 month ago | about 2 months ago | |
Rust | Rust | |
Mozilla Public License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu-mc
Posts with mentions or reviews of wgpu-mc.
We have used some of these posts to build our list of alternatives
and similar projects.
-
I mean if we're going by the rules...
... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
-
Issues with shaders
Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc
INOX
Posts with mentions or reviews of INOX.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
-
Resources on WGSL clip planes?
You could use a compute shader to do some clipping though This is what I'm doing for 3d culling: https://github.com/gents83/INOX/blob/master/data_raw/shaders/wgsl/compute_culling.wgsl
- WGPU Atomic Texture Operations
What are some alternatives?
When comparing wgpu-mc and INOX you can also consider the following projects:
rgx - Modern mid-level 2D graphics library
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
LearningWGPU - I will try to learn the basics of WGPU and Rust.
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
libospl - Photo management library for all platforms
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
spirv_cross - Safe Rust wrapper around SPIRV-Cross
wgpu - Cross-platform, safe, pure-rust graphics api.
bdk-jni - JNI bindings for bdk
specs-blit - 🤹 2D sprite rendering extension for the specs ECS system