wgpu-mc
Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
LearningWGPU
I will try to learn the basics of WGPU and Rust. (by LelsersLasers)
wgpu-mc | LearningWGPU | |
---|---|---|
2 | 1 | |
441 | 2 | |
1.1% | - | |
7.8 | 0.0 | |
about 1 month ago | over 1 year ago | |
Rust | Rust | |
Mozilla Public License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu-mc
Posts with mentions or reviews of wgpu-mc.
We have used some of these posts to build our list of alternatives
and similar projects.
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I mean if we're going by the rules...
... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
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Issues with shaders
Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc
LearningWGPU
Posts with mentions or reviews of LearningWGPU.
We have used some of these posts to build our list of alternatives
and similar projects.
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Why is my triangle rainbow?
I think relevant code below: (full code on GitHub here: https://github.com/LelsersLasers/LearningWGPU)
What are some alternatives?
When comparing wgpu-mc and LearningWGPU you can also consider the following projects:
INOX - Rust Game engine integrated in Blender [WebGPU ready]
rui - Declarative Rust UI library
rgx - Modern mid-level 2D graphics library
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
spirv_cross - Safe Rust wrapper around SPIRV-Cross
bdk-jni - JNI bindings for bdk
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs