wgpu-mc
Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
nbody-wasm-sim
An N-body WebAssembly simulation using Web GPU (by simbleau)
wgpu-mc | nbody-wasm-sim | |
---|---|---|
2 | 3 | |
441 | 166 | |
1.1% | - | |
7.8 | 0.0 | |
about 1 month ago | over 1 year ago | |
Rust | Rust | |
Mozilla Public License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wgpu-mc
Posts with mentions or reviews of wgpu-mc.
We have used some of these posts to build our list of alternatives
and similar projects.
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I mean if we're going by the rules...
... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
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Issues with shaders
Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc
nbody-wasm-sim
Posts with mentions or reviews of nbody-wasm-sim.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing wgpu-mc and nbody-wasm-sim you can also consider the following projects:
INOX - Rust Game engine integrated in Blender [WebGPU ready]
LearningWGPU - I will try to learn the basics of WGPU and Rust.
rgx - Modern mid-level 2D graphics library
contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust
shorelark - Simulation of life & evolution
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
bitque - A simplified Jira clone built with seed.rs and actix
spirv_cross - Safe Rust wrapper around SPIRV-Cross
isds - Interactive Simulation of Distributed Systems
bdk-jni - JNI bindings for bdk
krABMaga - krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language