nbody-wasm-sim VS contrast_renderer

Compare nbody-wasm-sim vs contrast_renderer and see what are their differences.

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nbody-wasm-sim contrast_renderer
3 4
166 63
- -
0.0 6.1
over 1 year ago 3 months ago
Rust Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nbody-wasm-sim

Posts with mentions or reviews of nbody-wasm-sim. We have used some of these posts to build our list of alternatives and similar projects.

contrast_renderer

Posts with mentions or reviews of contrast_renderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • WebGPU Fundamentals
    7 projects | news.ycombinator.com | 15 Apr 2023
    This is true, but there is a lot more to the story. For one, WebGPU does not (yet) support mesh shaders, though it may later as an extension. For two, consider a glyph such as "o" that has two contours. Real triangulation generates a mesh that only generates triangles between the outer and inner contours, and mesh shaders aren't good at that. There are techniques (cover and stencil) that draw twice, incrementing and decrementing a winding number stored in the stencil buffer (see contrast renderer[1] for a clean modern implementation), but it does require nontrivial tracking on the CPU side, and can result in lots of draw calls to switch between the cover and stencil stages unless sophisticated batching is done.

    Compute shaders avoid all these problems and work on WebGPU 1.0 today.

    [1]: https://github.com/Lichtso/contrast_renderer

  • Rust: State of GUI, December 2022 – KAS blog
    15 projects | news.ycombinator.com | 14 Dec 2022
    Thanks!

    You can also checkout the "feature/ui" branch in GIT [1] to get the UI framework prototype.

    [1]: https://github.com/Lichtso/contrast_renderer/tree/feature/ui

  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022

What are some alternatives?

When comparing nbody-wasm-sim and contrast_renderer you can also consider the following projects:

LearningWGPU - I will try to learn the basics of WGPU and Rust.

nanovgXC - Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL

wgpu-mc - Rust-based replacement for the default Minecraft renderer

glyphy - GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.

shorelark - Simulation of life & evolution

vger-rs - 2D GPU renderer for dynamic UIs

bitque - A simplified Jira clone built with seed.rs and actix

msdfgen - Multi-channel signed distance field generator

isds - Interactive Simulation of Distributed Systems

wxRust2 - re-exploration Rust binding to wx

krABMaga - krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language

rui - Declarative Rust UI library