contrast_renderer VS nanovgXC

Compare contrast_renderer vs nanovgXC and see what are their differences.

nanovgXC

Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL (by styluslabs)
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contrast_renderer nanovgXC
4 3
63 113
- -
6.1 0.0
3 months ago 5 days ago
Rust C
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

contrast_renderer

Posts with mentions or reviews of contrast_renderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • WebGPU Fundamentals
    7 projects | news.ycombinator.com | 15 Apr 2023
    This is true, but there is a lot more to the story. For one, WebGPU does not (yet) support mesh shaders, though it may later as an extension. For two, consider a glyph such as "o" that has two contours. Real triangulation generates a mesh that only generates triangles between the outer and inner contours, and mesh shaders aren't good at that. There are techniques (cover and stencil) that draw twice, incrementing and decrementing a winding number stored in the stencil buffer (see contrast renderer[1] for a clean modern implementation), but it does require nontrivial tracking on the CPU side, and can result in lots of draw calls to switch between the cover and stencil stages unless sophisticated batching is done.

    Compute shaders avoid all these problems and work on WebGPU 1.0 today.

    [1]: https://github.com/Lichtso/contrast_renderer

  • Rust: State of GUI, December 2022 – KAS blog
    15 projects | news.ycombinator.com | 14 Dec 2022
    Thanks!

    You can also checkout the "feature/ui" branch in GIT [1] to get the UI framework prototype.

    [1]: https://github.com/Lichtso/contrast_renderer/tree/feature/ui

  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022

nanovgXC

Posts with mentions or reviews of nanovgXC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-10.
  • canvas_ity - A tiny, single-header <canvas>-like 2D rasterizer
    2 projects | /r/cpp | 10 Oct 2022
    Nice work. Any plan to add GPU (opengl) support? CPU rendering is OK but the performance using the GPU is likely order of magnitudes better. Here is a library that uses the same antialiasing technique https://github.com/styluslabs/nanovgXC using OpenGL (based on NanoVG).
  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022
    GPU vector graphics library I released a few years ago: https://github.com/styluslabs/nanovgXC - basically a new backend for nanovg that supports arbitrary paths. Coverage calculation (for analytic antialiasing) is explained a bit here: https://github.com/styluslabs/nanovgXC/blob/master/src/nanov...
  • Advice for the next dozen Rust GUIs
    14 projects | news.ycombinator.com | 15 Jul 2022
    Getting sufficient antialiasing quality for 2D graphics is difficult on GPUs. https://github.com/memononen/nanovg accomplishes this with GL2/GLES2 level hardware for most of the stuff one would want to render as part of a GUI. My project https://github.com/styluslabs/nanovgXC supports rendering arbitrary paths with exact coverage antialiasing, but requires GLES3.1 or GL4 level hardware for reasonable performance.

What are some alternatives?

When comparing contrast_renderer and nanovgXC you can also consider the following projects:

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

canvas_ity - A tiny, single-header <canvas>-like 2D rasterizer for C++

glyphy - GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.

rust-yew-axum-tauri-desktop - Rust + Yew + Axum + Tauri + Tailwindcss, full-stack Rust development for Desktop apps.

vger-rs - 2D GPU renderer for dynamic UIs

msdfgen - Multi-channel signed distance field generator

vger - 2D GPU renderer for dynamic UIs

wxRust2 - re-exploration Rust binding to wx

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

rui - Declarative Rust UI library

yews