contrast_renderer VS nbody-wasm-sim

Compare contrast_renderer vs nbody-wasm-sim and see what are their differences.

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contrast_renderer nbody-wasm-sim
4 3
63 166
- -
6.1 0.0
3 months ago over 1 year ago
Rust Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

contrast_renderer

Posts with mentions or reviews of contrast_renderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • WebGPU Fundamentals
    7 projects | news.ycombinator.com | 15 Apr 2023
    This is true, but there is a lot more to the story. For one, WebGPU does not (yet) support mesh shaders, though it may later as an extension. For two, consider a glyph such as "o" that has two contours. Real triangulation generates a mesh that only generates triangles between the outer and inner contours, and mesh shaders aren't good at that. There are techniques (cover and stencil) that draw twice, incrementing and decrementing a winding number stored in the stencil buffer (see contrast renderer[1] for a clean modern implementation), but it does require nontrivial tracking on the CPU side, and can result in lots of draw calls to switch between the cover and stencil stages unless sophisticated batching is done.

    Compute shaders avoid all these problems and work on WebGPU 1.0 today.

    [1]: https://github.com/Lichtso/contrast_renderer

  • Rust: State of GUI, December 2022 – KAS blog
    15 projects | news.ycombinator.com | 14 Dec 2022
    Thanks!

    You can also checkout the "feature/ui" branch in GIT [1] to get the UI framework prototype.

    [1]: https://github.com/Lichtso/contrast_renderer/tree/feature/ui

  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022

nbody-wasm-sim

Posts with mentions or reviews of nbody-wasm-sim. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing contrast_renderer and nbody-wasm-sim you can also consider the following projects:

nanovgXC - Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL

LearningWGPU - I will try to learn the basics of WGPU and Rust.

glyphy - GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.

wgpu-mc - Rust-based replacement for the default Minecraft renderer

vger-rs - 2D GPU renderer for dynamic UIs

shorelark - Simulation of life & evolution

msdfgen - Multi-channel signed distance field generator

bitque - A simplified Jira clone built with seed.rs and actix

wxRust2 - re-exploration Rust binding to wx

isds - Interactive Simulation of Distributed Systems

rui - Declarative Rust UI library

krABMaga - krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language