nbody-wasm-sim VS krABMaga

Compare nbody-wasm-sim vs krABMaga and see what are their differences.

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nbody-wasm-sim krABMaga
3 2
166 154
- 5.2%
0.0 4.6
over 1 year ago 16 days ago
Rust Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

nbody-wasm-sim

Posts with mentions or reviews of nbody-wasm-sim. We have used some of these posts to build our list of alternatives and similar projects.

krABMaga

Posts with mentions or reviews of krABMaga. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-30.
  • Bevy 0.8: data oriented game engine built in Rust
    4 projects | news.ycombinator.com | 30 Jul 2022
    I wrote a thesis for my bachelor's regarding the development of an agent-based simulation framework in Rust where I managed the visualization side. The project takes inspiration from other frameworks such as MASON (in particular for the architecture), NetLogo, Agent.jl and others. I initially developed the visualization subsystem with Amethyst, after my thesis Amethyst was discontinued and, since I was already following Bevy since it went public and it looked like it was gaining a lot of momentum, I refactored our framework to switch to Bevy. Our project is open source: https://github.com/krABMaga/krABMaga . Being my first approach to Rust and my first serious greenfield project, I think there are a lot of parts which can be improved, but I was able to get by with my extremely limited knowledge of both Rust and Bevy and obtain decent results. The things I loved the most of Bevy was the low amount of boilerplate code needed, the WASM+WebGL support which allowed me to easily let guests run simulations from our github.io site (https://krabmaga.github.io/) at near native (sequential) performance and, just like the whole Rust ecosystem, the friendliness of the community. Even though I bothered quite a bit on the Discord server since the documentation wasn't the clearest for me back when I started (Bevy 0.5), both the team members and users always led me a hand. I also think the ECS approach is extremely useful for our usecase, by defining agents as entities with the Agent component, along with a system which acts as an event loop by executing a simulation step and triggering the agents' behaviour rules.
  • krABMaga is finally officially available.
    2 projects | /r/rust | 10 May 2022
    The framework includes the possibility to visualize simulation using bevy-engine on local or via browser exploiting wasm technology. You can play with some examples on our website! Also take a look at our github page, the framework is completely open-source and we would be pleased to receive your comments!

What are some alternatives?

When comparing nbody-wasm-sim and krABMaga you can also consider the following projects:

LearningWGPU - I will try to learn the basics of WGPU and Rust.

rust-agent-based-models - Reliable and efficient agent-based models in Rust

contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust

bevy_editor_pls - In-App editor tools for bevy applications

wgpu-mc - Rust-based replacement for the default Minecraft renderer

epirust - An agent-based epidemiology simulation framework built in Rust

shorelark - Simulation of life & evolution

pomo - minimalistic pomodoro timer

bitque - A simplified Jira clone built with seed.rs and actix

bevy_mod_js_scripting

isds - Interactive Simulation of Distributed Systems

bevy - A refreshingly simple data-driven game engine built in Rust