INOX
specs-blit
INOX | specs-blit | |
---|---|---|
3 | - | |
103 | 8 | |
- | - | |
9.5 | 0.0 | |
6 days ago | about 1 year ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
INOX
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
-
Resources on WGSL clip planes?
You could use a compute shader to do some clipping though This is what I'm doing for 3d culling: https://github.com/gents83/INOX/blob/master/data_raw/shaders/wgsl/compute_culling.wgsl
- WGPU Atomic Texture Operations
specs-blit
We haven't tracked posts mentioning specs-blit yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
wgpu-mc - Rust-based replacement for the default Minecraft renderer
specs - Specs - Parallel ECS
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
blit - :space_invader: Blitting library for 2D sprites
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
Coffee - An opinionated 2D game engine for Rust
libospl - Photo management library for all platforms
rust-sdl2 - SDL2 bindings for Rust
LearningWGPU - I will try to learn the basics of WGPU and Rust.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
wgpu - A cross-platform, safe, pure-Rust graphics API.
Tetra - ๐ฎ A simple 2D game framework written in Rust