specs-blit
๐คนโ 2D sprite rendering extension for the specs ECS system (by tversteeg)
specs
Specs - Parallel ECS (by amethyst)
specs-blit | specs | |
---|---|---|
- | 13 | |
8 | 2,415 | |
- | 0.7% | |
0.0 | 6.4 | |
about 1 year ago | 9 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
specs-blit
Posts with mentions or reviews of specs-blit.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning specs-blit yet.
Tracking mentions began in Dec 2020.
specs
Posts with mentions or reviews of specs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-02.
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Why ECS pattern is popular in Rust?
The question arises from seeing a plethora of projects using ECS: hecs , Bevy , specs, legion
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Want to learn how to make games with Rust and the Bevy game engine? Now is a great time to jump in with the recently released Bevy version 0.10. I created a Bevy 0.10 beginner tutorial video series for those looking to learn and join our game dev community!
Instead, I'm using now the specs Library. It's a pure ECS library and much less powerful, without any visualization capabilities, but its works for me :)
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Is implementing an ECS in rust a bad idea for a beginner project?
writing an ECS is defined a challenging project, no matter the language or if you're a beginner. although it is entirely possible to write one in Rust, check out specs and bevy_ecs for examples.
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Ecs fundamentally at odds with borrow checker.
specs
- Goggles - A specs-derived DIY library for doing ECS
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Veloren is releasing 0.13!
The official 3d rendering client uses a custom engine called Voxygen. They use Specs for logic.
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How are rust devs doing?
Rust has a delightful ECS library, specs, that I absolutely love. It has safe multi-threaded execution built right in, which is fantastic for the pretty parallelizable work I was doing. Concurrency in C++ is nasty business on the best of days, and I've run into so many nasty bugs with the custom system I've had to build out to fit the web's weird threading model.
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Programming a Rogue-Like with Rust
Man, this Specs [0] library is so strange to me, coming from a Unity background. Is there some sort of comparison as to why one way is better than the other?
[0] https://specs.amethyst.rs/
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Bellclone: a simple 2D game about jumping
Hi everyone - I just picked up one of my long-unfinished side project built with Rust and would like to show it to you here. It's a clone of the famous(?) Winterbells game. It's written entirely in Rust and uses OpenGL and an entity-component-system architecture ([the `specs` crate](https://crates.io/crates/specs)) (still learning), no game engine.
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There are a *lot* of actor framework projects on Cargo.
Wait did the person at your company write specs or something else because they weren't pleased with it? I don't know much about amethyst and vaguely know about entity component systems but I watched a talk on someone making a game with amethyst and was pretty impressed -- it looked thoroughly approachable and I do not doubt the performance is there (since the whole reason you do ECS is performance).
What are some alternatives?
When comparing specs-blit and specs you can also consider the following projects:
blit - :space_invader: Blitting library for 2D sprites
bevy - A refreshingly simple data-driven game engine built in Rust
Coffee - An opinionated 2D game engine for Rust
Amethyst - Data-oriented and data-driven game engine written in Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
ggez - Rust library to create a Good Game Easily
Tetra - ๐ฎ A simple 2D game framework written in Rust
Crayon - A small, portable and extensible game framework written in Rust.
rust-sdl2 - SDL2 bindings for Rust
piston - A modular game engine written in Rust