INOX
Rust Game engine integrated in Blender [WebGPU ready] (by gents83)
wgpu-mc
Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
INOX | wgpu-mc | |
---|---|---|
3 | 2 | |
103 | 443 | |
- | 1.6% | |
9.5 | 7.8 | |
6 days ago | 7 days ago | |
Rust | Rust | |
MIT License | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
INOX
Posts with mentions or reviews of INOX.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
-
Resources on WGSL clip planes?
You could use a compute shader to do some clipping though This is what I'm doing for 3d culling: https://github.com/gents83/INOX/blob/master/data_raw/shaders/wgsl/compute_culling.wgsl
- WGPU Atomic Texture Operations
wgpu-mc
Posts with mentions or reviews of wgpu-mc.
We have used some of these posts to build our list of alternatives
and similar projects.
-
I mean if we're going by the rules...
... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
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Issues with shaders
Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc
What are some alternatives?
When comparing INOX and wgpu-mc you can also consider the following projects:
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
rgx - Modern mid-level 2D graphics library
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
LearningWGPU - I will try to learn the basics of WGPU and Rust.
libospl - Photo management library for all platforms
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
wgpu - A cross-platform, safe, pure-Rust graphics API.
spirv_cross - Safe Rust wrapper around SPIRV-Cross
specs-blit - 🤹 2D sprite rendering extension for the specs ECS system
bdk-jni - JNI bindings for bdk