urp-fading-standard-shaders VS line-renderer-collider

Compare urp-fading-standard-shaders vs line-renderer-collider and see what are their differences.

urp-fading-standard-shaders

Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code! (by llamacademy)

line-renderer-collider

Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer (by llamacademy)
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urp-fading-standard-shaders line-renderer-collider
4 2
19 16
- -
1.8 0.0
almost 2 years ago almost 2 years ago
ShaderLab ShaderLab
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

urp-fading-standard-shaders

Posts with mentions or reviews of urp-fading-standard-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-21.

line-renderer-collider

Posts with mentions or reviews of line-renderer-collider. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing urp-fading-standard-shaders and line-renderer-collider you can also consider the following projects:

cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!

fade-objects-standard-shader - Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required!

ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw

unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store

flamethrower - In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy

scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.

hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!