urp-fading-standard-shaders
line-renderer-collider
urp-fading-standard-shaders | line-renderer-collider | |
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4 | 2 | |
19 | 16 | |
- | - | |
1.8 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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urp-fading-standard-shaders
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Automatic See-through Walls?
URP: tutorial video | GitHub repo
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Objects Obstructing View of Your Player? Don't know how to write your own shaders? You can just fade out those objects that are in the way using C# and the built-in Unity URP shaders!
Full Tutorial on YouTube
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Objects Obstructing View of Your Player? Don't know how to write your own shaders? You can just fade out those objects that are in the way using C# and the built-in URP shaders!
As always, the full project is available on GitHub!
line-renderer-collider
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If you're using the Unity Line Renderer and need a collider for it - here's how you can quickly add a collider regardless of the complexity of your line
Full Tutorial on YouTube
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If you're using the Line Renderer and need a collider for it - here's how you can quickly add a collider regardless of the complexity of your line renderer!
As always, the full project for this video is available on GitHub!
What are some alternatives?
cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
ai-series-part-40 - Learn how you can implement the jobs system to improve the performance of Line of Sight checking for your AI!
fade-objects-standard-shader - Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required!
ai-series-part-41 - In this Unity tutorial, learn how to make your AI throw accurate projectiles at stationary or moving targets given only a maximum allowable throw
unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store
flamethrower - In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy
scene-inspector-debug-information - Learn how to extend an existing Inspector in the Unity Editor and draw debug information in the Scene View.
hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!