urp-fading-standard-shaders VS juicy-springs

Compare urp-fading-standard-shaders vs juicy-springs and see what are their differences.

urp-fading-standard-shaders

Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code! (by llamacademy)

juicy-springs

Transform your simple, bland transitions and movement into juicy springy movement! (by llamacademy)
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urp-fading-standard-shaders juicy-springs
4 2
19 28
- -
1.8 0.0
almost 2 years ago almost 2 years ago
ShaderLab ShaderLab
MIT License MIT License
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urp-fading-standard-shaders

Posts with mentions or reviews of urp-fading-standard-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-21.

juicy-springs

Posts with mentions or reviews of juicy-springs. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing urp-fading-standard-shaders and juicy-springs you can also consider the following projects:

cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!

3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

fade-objects-standard-shader - Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required!

shadows

hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

async-scene-transitions - Learn how to implement a framework to manage animations between scenes.