urp-fading-standard-shaders
Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code! (by llamacademy)
fade-objects-standard-shader
Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required! (by llamacademy)
urp-fading-standard-shaders | fade-objects-standard-shader | |
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4 | 3 | |
19 | 20 | |
- | - | |
1.8 | 0.0 | |
almost 2 years ago | over 2 years ago | |
ShaderLab | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
urp-fading-standard-shaders
Posts with mentions or reviews of urp-fading-standard-shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-21.
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Automatic See-through Walls?
URP: tutorial video | GitHub repo
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Objects Obstructing View of Your Player? Don't know how to write your own shaders? You can just fade out those objects that are in the way using C# and the built-in Unity URP shaders!
Full Tutorial on YouTube
-
Objects Obstructing View of Your Player? Don't know how to write your own shaders? You can just fade out those objects that are in the way using C# and the built-in URP shaders!
As always, the full project is available on GitHub!
fade-objects-standard-shader
Posts with mentions or reviews of fade-objects-standard-shader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-21.
-
Automatic See-through Walls?
& Built in RP: tutorial video | GitHub repo
-
Objects Obstructing View of Your Player? Don't know how to write your own shaders? You can just fade out those objects that are in the way using C# and the built-in URP shaders!
Using the Built-In Render Pipeline? It's a very similar process. Check out this other GitHub repository with accompanying video tutorial for the same effect, but for the Built-In Render Pipeline.
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Opaque Objects Making it Hard to See Your Player? Fade Objects Out With The Standard Shader | Full Tutorial in Comments
As always, full project code is available on GitHub!
What are some alternatives?
When comparing urp-fading-standard-shaders and fade-objects-standard-shader you can also consider the following projects:
cinemachine-basics-1 - learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!