urp-fading-standard-shaders
cinemachine-basics-1
urp-fading-standard-shaders | cinemachine-basics-1 | |
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4 | 1 | |
19 | 4 | |
- | - | |
1.8 | 0.0 | |
almost 2 years ago | over 1 year ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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urp-fading-standard-shaders
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Automatic See-through Walls?
URP: tutorial video | GitHub repo
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Objects Obstructing View of Your Player? Don't know how to write your own shaders? You can just fade out those objects that are in the way using C# and the built-in Unity URP shaders!
Full Tutorial on YouTube
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Objects Obstructing View of Your Player? Don't know how to write your own shaders? You can just fade out those objects that are in the way using C# and the built-in URP shaders!
As always, the full project is available on GitHub!
cinemachine-basics-1
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Still manually controlling your Camera position & rotation? Consider using Cinemachine to simplify your workflow, get smooth, high quality transitions, all with low effort! Learn about the Transposer and Composer for a top-down style game in this Unity Tutorial.
As always, the full project code is available on GitHub for you to play around with.
What are some alternatives?
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
fade-objects-standard-shader - Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required!
juicy-springs - Transform your simple, bland transitions and movement into juicy springy movement!
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model