unity-color-palettes
A system to keep UnityEngine.Graphic colors consistent throughout a project. (by danielshervheim)
Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). (by MirzaBeig)
unity-color-palettes | Post-Processing-Scan | |
---|---|---|
1 | 4 | |
3 | 849 | |
- | - | |
4.0 | 3.8 | |
about 1 year ago | 7 months ago | |
ShaderLab | ShaderLab | |
BSD 3-clause "New" or "Revised" License | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
unity-color-palettes
Posts with mentions or reviews of unity-color-palettes.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How would you make a dark/light theme option for UI?
Gonna shamelessly plug my own package unity-color-palettes I wrote to handle precisely this issue!
Post-Processing-Scan
Posts with mentions or reviews of Post-Processing-Scan.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-02.
-
I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Getting points along the surface of terrain / sound wave over terrain
- Released an update to my FREE post-processing scan effect for URP (GitHub link inside).
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
### GitHub Download: https://github.com/MirzaBeig/Post-Processing-Scan
What are some alternatives?
When comparing unity-color-palettes and Post-Processing-Scan you can also consider the following projects:
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.