unity-color-palettes VS Post-Processing-Scan

Compare unity-color-palettes vs Post-Processing-Scan and see what are their differences.


A system to keep UnityEngine.Graphic colors consistent throughout a project. (by danielshervheim)


A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF). (by MirzaBeig)
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unity-color-palettes Post-Processing-Scan
1 4
3 669
- -
0.0 0.0
about 2 years ago 6 months ago
ShaderLab ShaderLab
BSD 3-clause "New" or "Revised" License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Posts with mentions or reviews of unity-color-palettes. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning unity-color-palettes yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of Post-Processing-Scan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-02.

What are some alternatives?

When comparing unity-color-palettes and Post-Processing-Scan you can also consider the following projects:

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.

foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)

RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.

reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.

GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.

Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D

flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.

LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)

unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

UnityChromakey - A simple, yet powerful chromakey / greenscreen solution for Unity. Designed to be used with virtual production.