unity-color-palettes
Post-Processing-Scan
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unity-color-palettes | Post-Processing-Scan | |
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1 | 4 | |
3 | 669 | |
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0.0 | 0.0 | |
about 2 years ago | 6 months ago | |
ShaderLab | ShaderLab | |
BSD 3-clause "New" or "Revised" License | The Unlicense |
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unity-color-palettes
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Tracking mentions began in Dec 2020.
Post-Processing-Scan
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
### GitHub Download: https://github.com/MirzaBeig/Post-Processing-Scan
What are some alternatives?
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.
foliage-shader - Unity surface shader for leaves/pine needles (on alpha cutout textures)
RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.
reactive-menu-system - Unity3D Event driven menu system using Unity Atoms and Unity UI Extensions menus.
GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.
Unity-ARFoundation-echo3D-demo-Portal - Simple portal demo with Unity, AR Foundation, and echo3D
flowfield-unity - Unity project with Flow Field implementation based on Eikonal Equation.
LANTICE - A Unity game based on Scanner Sombre and LIDAR (Garry's Mod)
unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
UnityChromakey - A simple, yet powerful chromakey / greenscreen solution for Unity. Designed to be used with virtual production.