uVkCompute
3d-game-shaders-for-beginners
uVkCompute | 3d-game-shaders-for-beginners | |
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1 | 12 | |
200 | 17,063 | |
0.5% | - | |
4.8 | 0.0 | |
4 months ago | 10 months ago | |
C++ | C++ | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
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uVkCompute
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Compute Shader profiling
Although this is not directly for profiing, but still a shameless plug for uVkCompute (https://github.com/google/uVkCompute) just in case it can be useful for you. :D It is a tool to make writing compute shader benchmarks much easier. Basically it tries to abstract away all boilerplate code that you'd need to write on API side (to ~200 LOC, e.g. this one). It also wires up all shader compilation stuff with CMake rules. So one can focus on throw out GLSL kernels and benchmarking them. :)
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
reshade - A generic post-processing injector for games and video software.
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
tinyrenderer - A brief computer graphics / rendering course
vuh - Vulkan compute for people
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
vkBasalt - a vulkan post processing layer for linux
SHADERed - Lightweight, cross-platform & full-featured shader IDE
iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.
Granite - My personal Vulkan renderer
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
OpenSubdiv - An Open-Source subdivision surface library.