uVkCompute VS 3d-game-shaders-for-beginners

Compare uVkCompute vs 3d-game-shaders-for-beginners and see what are their differences.

uVkCompute

A micro Vulkan compute pipeline and a collection of benchmarking compute shaders (by google)
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uVkCompute 3d-game-shaders-for-beginners
1 12
200 17,063
0.5% -
4.8 0.0
4 months ago 10 months ago
C++ C++
Apache License 2.0 BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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uVkCompute

Posts with mentions or reviews of uVkCompute. We have used some of these posts to build our list of alternatives and similar projects.
  • Compute Shader profiling
    1 project | /r/vulkan | 5 Feb 2021
    Although this is not directly for profiing, but still a shameless plug for uVkCompute (https://github.com/google/uVkCompute) just in case it can be useful for you. :D It is a tool to make writing compute shader benchmarks much easier. Basically it tries to abstract away all boilerplate code that you'd need to write on API side (to ~200 LOC, e.g. this one). It also wires up all shader compilation stuff with CMake rules. So one can focus on throw out GLSL kernels and benchmarking them. :)

3d-game-shaders-for-beginners

Posts with mentions or reviews of 3d-game-shaders-for-beginners. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-01.

What are some alternatives?

When comparing uVkCompute and 3d-game-shaders-for-beginners you can also consider the following projects:

reshade - A generic post-processing injector for games and video software.

godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

tinyrenderer - A brief computer graphics / rendering course

vuh - Vulkan compute for people

julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library

vkBasalt - a vulkan post processing layer for linux

SHADERed - Lightweight, cross-platform & full-featured shader IDE

iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.

Granite - My personal Vulkan renderer

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

OpenSubdiv - An Open-Source subdivision surface library.