uVkCompute VS reshade

Compare uVkCompute vs reshade and see what are their differences.

uVkCompute

A micro Vulkan compute pipeline and a collection of benchmarking compute shaders (by google)
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uVkCompute reshade
1 784
200 3,799
0.5% -
4.8 9.7
4 months ago 1 day ago
C++ C++
Apache License 2.0 BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

uVkCompute

Posts with mentions or reviews of uVkCompute. We have used some of these posts to build our list of alternatives and similar projects.
  • Compute Shader profiling
    1 project | /r/vulkan | 5 Feb 2021
    Although this is not directly for profiing, but still a shameless plug for uVkCompute (https://github.com/google/uVkCompute) just in case it can be useful for you. :D It is a tool to make writing compute shader benchmarks much easier. Basically it tries to abstract away all boilerplate code that you'd need to write on API side (to ~200 LOC, e.g. this one). It also wires up all shader compilation stuff with CMake rules. So one can focus on throw out GLSL kernels and benchmarking them. :)

reshade

Posts with mentions or reviews of reshade. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-07.

What are some alternatives?

When comparing uVkCompute and reshade you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

crt-royale-reshade - A port of crt-royale from libretro to ReShade

vuh - Vulkan compute for people

Reshade-Unlocked - A generic post-processing injector for games and video software.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

ffxiv-material-ui - Material UI mod for FFXIV

vkBasalt - a vulkan post processing layer for linux

d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.

iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.

FFXIVQuickLauncher - Custom launcher for FFXIV

dxvk-async

AutoHDR - Application-based actions to change Windows settings ( display, audio) or run any program or action [Moved to: https://github.com/Codectory/AutoActions]