uVkCompute
vkBasalt
uVkCompute | vkBasalt | |
---|---|---|
1 | 68 | |
200 | 1,140 | |
0.5% | - | |
4.8 | 3.3 | |
4 months ago | 7 months ago | |
C++ | C++ | |
Apache License 2.0 | zlib License |
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uVkCompute
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Compute Shader profiling
Although this is not directly for profiing, but still a shameless plug for uVkCompute (https://github.com/google/uVkCompute) just in case it can be useful for you. :D It is a tool to make writing compute shader benchmarks much easier. Basically it tries to abstract away all boilerplate code that you'd need to write on API side (to ~200 LOC, e.g. this one). It also wires up all shader compilation stuff with CMake rules. So one can focus on throw out GLSL kernels and benchmarking them. :)
vkBasalt
- VkBasalt: A Vulkan post processing layer for Linux
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So I installed Tumbleweed to try out linux gaming again. I need some suggestions on how to improve my Linux gaming.
there is vkbasalt for image sharpening. i don't know if it'll provide the image you want, but you can configure it and see if it fits your needs.
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Color Correct ReShade v1.0
There is a alternative for Linux called vkBasalt. I haven't used it myself, yet, so I don't know how well it works. Your distro may have a package for it.
- Valve, not every game, and especially older games, can enable anti-aliasing. Just give us this checkbox, the one every GPU driver in Windows already has but the Steam Deck doesn't. I'll settle for a launch argument I can add. Come on. My Need For Speed III is so chunky and aliased. :(
- [Linux4Noobs] Comment installer vkbasalt sur Ubuntu?
- Using vkBasalt on csgo could be considered cheating?
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Sunshine on steam deck with moonlight on Vita!
In the meantime, you can Generate a LUT yourself and apply it to games using ReShade or vkBasalt, but it doesn't apply to the system as a whole, takes a bit of work to use with each game, and there are certain games that won't work with it at all (rendering OpenGL games through Zink might help, but there are still gaps in its coverage afaik). All that effort is not for the faint of heart, lol.
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You can use vkBasalt (without root) to apply sharpening, FXAA, SMAA, LUTs or even ReShade Fx shaders without having to install ReShade for each game. It will work automatically with every game using Vulkan, DXVK and VKD3D, even when using gamescope.
The solution: vkBasalt
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Wayland Saturation?
In the ticket there is also someone suggesting vkBasalt as a replacement.
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Final Fantasy 13 anyway to have the FF13Fix and ReShade enabled at same time?
The easiest way to do this on linux is to use vkbasalt with goverlay.
What are some alternatives?
reshade - A generic post-processing injector for games and video software.
reshade-steam-proton - Easy setup and updating of ReShade on Linux for games using wine or proton.
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
gamemode - Optimise Linux system performance on demand
vuh - Vulkan compute for people
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
goverlay - GOverlay is an opensource project that aims to create a Graphical UI to help manage Linux overlays.
iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Iris - A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
reshade-shaders - A collection of post-processing shaders written for ReShade.