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In the meantime, you can Generate a LUT yourself and apply it to games using ReShade or vkBasalt, but it doesn't apply to the system as a whole, takes a bit of work to use with each game, and there are certain games that won't work with it at all (rendering OpenGL games through Zink might help, but there are still gaps in its coverage afaik). All that effort is not for the faint of heart, lol.
In the meantime, you can Generate a LUT yourself and apply it to games using ReShade or vkBasalt, but it doesn't apply to the system as a whole, takes a bit of work to use with each game, and there are certain games that won't work with it at all (rendering OpenGL games through Zink might help, but there are still gaps in its coverage afaik). All that effort is not for the faint of heart, lol.
Yeah, 120 is ideal, I just meant 80 with VRR would still be better than the manually adjusted 40-60 we have now (err, technically most Deck panels can handle anywhere from 30 to 70 Hz if you modify u/ryanrudolf's refresh rate unlocker script, but at 30Hz you can often notice the screen blanking flicker in brighter scenes).
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