uVkCompute VS vuh

Compare uVkCompute vs vuh and see what are their differences.

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uVkCompute vuh
1 3
201 339
1.0% -
4.8 2.8
4 months ago 7 months ago
C++ C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

uVkCompute

Posts with mentions or reviews of uVkCompute. We have used some of these posts to build our list of alternatives and similar projects.
  • Compute Shader profiling
    1 project | /r/vulkan | 5 Feb 2021
    Although this is not directly for profiing, but still a shameless plug for uVkCompute (https://github.com/google/uVkCompute) just in case it can be useful for you. :D It is a tool to make writing compute shader benchmarks much easier. Basically it tries to abstract away all boilerplate code that you'd need to write on API side (to ~200 LOC, e.g. this one). It also wires up all shader compilation stuff with CMake rules. So one can focus on throw out GLSL kernels and benchmarking them. :)

vuh

Posts with mentions or reviews of vuh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-12.

What are some alternatives?

When comparing uVkCompute and vuh you can also consider the following projects:

reshade - A generic post-processing injector for games and video software.

GLSL - GLSL Shading Language Issue Tracker

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

ocl - OpenCL for Rust

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

vkBasalt - a vulkan post processing layer for linux

liblava - Modern and easy-to-use library for Vulkan

iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.

cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

clvk - Implementation of OpenCL 3.0 on Vulkan