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vuh | ocl | |
---|---|---|
3 | 7 | |
340 | 693 | |
- | 2.9% | |
2.8 | 5.9 | |
6 months ago | 12 days ago | |
C++ | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vuh
- Resources for Vulkan GPGPU searched
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Blender 3.0 takes support for AMD GPUs to the next level
Don't try to use it directly, you need a higher level library.
https://github.com/KomputeProject/kompute seems like what's taking off. There are also smaller ones like https://github.com/Glavnokoman/vuh etc.
ocl
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An example for OpenCL 3.0?
Please note that OpenCL consists of two parts: host API and a separate language which is used to write kernels (code which is going to be offloaded to devices). OpenCL specification describes host APIs as C-style APIs and that is what implementors has to provide. However, there are number of various libraries which provides bindings for other languages: - C++ - Python - Go - Rust
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Non graphical computing on GPU
ocl
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Resources for Vulkan GPGPU searched
I don't know a lot about Rust, but this looks like a valid set of OpenCL bindings for Rust: https://github.com/cogciprocate/ocl
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What's the current state of GPU compute in rust?
If you prefer an open alternative to CUDA, there are complete, easy to use und well documented bindings for opencl: https://github.com/cogciprocate/ocl/
What are some alternatives?
nvfancontrol - NVidia dynamic fan control for Linux and Windows
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
GLSL - GLSL Shading Language Issue Tracker
autograph - Machine Learning Library for Rust
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.
uVkCompute - A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
liblava - Modern and easy-to-use library for Vulkan
clvk - Implementation of OpenCL 3.0 on Vulkan
RustaCUDA - Rusty wrapper for the CUDA Driver API