tinyrenderer VS learn-wgpu

Compare tinyrenderer vs learn-wgpu and see what are their differences.

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tinyrenderer learn-wgpu
61 75
19,346 1,384
- -
0.0 8.2
6 months ago 2 days ago
C++ Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

What are some alternatives?

When comparing tinyrenderer and learn-wgpu you can also consider the following projects:

sokol - minimal cross-platform standalone C headers

ash - Vulkan bindings for Rust

raylib - A simple and easy-to-use library to enjoy videogames programming

glium - Safe OpenGL wrapper for the Rust language.

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

SDL - Simple Directmedia Layer

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

winit - Window handling library in pure Rust

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)