I have a few months to prepare for an interview. Is there a project that would get me at least part of the way there for the interview?

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  • tinyrenderer

    A brief computer graphics / rendering course

  • In terms of a project which would be worthwhile, I think building a software rasterizer from scratch is a useful first step. TinyRenderer is a great place to start. Looking at the high level overview of many graphics subjects, ScratchAPixel is a valuable resource. Theres also just great information in some of the rote graphics programming textbooks (Michael Abrash's Black Book fully available online from Jason Gregory, and this book is really interesting). The "RayTracer in a weekend" series is also (seemingly) very illuminating (no pun intended).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

  • As far as tutorials go, learnopengl.com is probably the best resource to start learning about graphics programming quickly. It uses OpenGL, however, which is higher level than modern graphics APIs, but it does an excellent job of clearly explaining core graphics concepts.

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