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Perhaps you could learn something like https://learnopengl.com/ first to master intermediate and advanced content in Computer Graphics. And then try to port these richly documented algorithms to WGSL.
https://sotrh.github.io/learn-wgpu/ This is probably the best resource out there for learning wgpu specifically. If you're unfamiliar with graphics, the learnopengl one is good. If you've got experience though, jumping right into that one is a shout or looking at some vulkan ones as they're pretty similar in terms of architecture.