Realtime Ray Marching implemented with Rust and wgpu

This page summarizes the projects mentioned and recommended in the original post on /r/rust_gamedev

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  1. Rust101

    This is my Rust playground, where I will be rewriting many interesting projects in Rust.

    GitHub: https://github.com/Soulghost/Rust101

  2. CodeRabbit

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  3. LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

    Perhaps you could learn something like https://learnopengl.com/ first to master intermediate and advanced content in Computer Graphics. And then try to port these richly documented algorithms to WGSL.

  4. learn-wgpu

    Guide for using gfx-rs's wgpu library.

    https://sotrh.github.io/learn-wgpu/ This is probably the best resource out there for learning wgpu specifically. If you're unfamiliar with graphics, the learnopengl one is good. If you've got experience though, jumping right into that one is a shout or looking at some vulkan ones as they're pretty similar in terms of architecture.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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