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euc works, so I guess what I am looking for is "software rendering" aka doing it all with the CPU but I found nothing else supporting it, and euc is very low-level compared to macroquad et al.
I wouldn't recommend this for anything too serious but if you're just doing things for fun then please feel free to try my own simple software rendering library: https://github.com/polaris64/rust_wasm_graphics_lib.
Piet (https://github.com/linebender/piet) should work.
You don't need to depend on Angle in the build system, or link to it statically. For the purposes of your program it's just a GL driver. You'd just take libEGL.dll and a few dependencies from somewhere and place it in your folder with the executable. You can either copy it from Chrome or Firefox distribution, or as an artifact from https://github.com/DileSoft/gfbuild-angle, which my friend has set up for http://vange.rs/ builds on older Windows.
You don't need to depend on Angle in the build system, or link to it statically. For the purposes of your program it's just a GL driver. You'd just take libEGL.dll and a few dependencies from somewhere and place it in your folder with the executable. You can either copy it from Chrome or Firefox distribution, or as an artifact from https://github.com/DileSoft/gfbuild-angle, which my friend has set up for http://vange.rs/ builds on older Windows.
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- Driving through the voxel grid in vange-rs
- vange-rs running on WebGL
- Just found out about this Rust rewrite of Vangers. Still a proof of concept, but will be interesting to see how it goes (especially for me as a Rustacean).