NANOVOID Devlog #1: Lua Scripting

This page summarizes the projects mentioned and recommended in the original post on /r/rust_gamedev

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  1. wgpu

    A cross-platform, safe, pure-Rust graphics API.

    Not anymore, we only used it for BITGUN. The game in the devlog is made purely in Rust, built on top of https://wgpu.rs/. We have some other projects that use Unity though.

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  3. rend3

    MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.

    We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.

  4. Fyrox

    3D and 2D game engine written in Rust

    We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.

  5. ggez

    Rust library to create a Good Game Easily

    I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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