Driving through the voxel grid in vange-rs

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  • vange-rs

    Rusty Vangers clone

    This is a new rendering method I was working on in Rusty Vangers. It's based on using a hierarchical voxel grid (mipmapped 3D texture) as an acceleration structure for ray tracing. Allows viewing the level from any perspective, and is faster than the "painter" method.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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