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This is a new rendering method I was working on in Rusty Vangers. It's based on using a hierarchical voxel grid (mipmapped 3D texture) as an acceleration structure for ray tracing. Allows viewing the level from any perspective, and is faster than the "painter" method.
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The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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