|13 days ago||5 days ago|
|MIT License||Apache License 2.0|
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If you're using Metal you're literally a terrorist [shitpost/rant]
3 projects | reddit.com/r/GraphicsProgramming | 23 Nov 2022
And here's the tutorial: https://sotrh.github.io/learn-wgpu/
Render Pipelines in wgpu and Rust
5 projects | dev.to | 18 Nov 2022
baryon is a lightweight toy renderer for prototyping 3D applications in Rust. It uses wgpu to render 3D elements, hecs for an ECS system (to make a scene with “entities” like 3D models), and winit for handling cross-platform window management (just like the wgpu tutorial). It also allows for setting different “render passes”, like a Phong (”cartoony”/fast) vs PBR (”realistic”) pass.
A web enabled interactive fractal explorer written in rust!
5 projects | reddit.com/r/rust | 17 Oct 2022
I creted this project while learning from this awesome tutorial which I highly recommend. I also took inspiration for the minimal web ui from this repository.
Primitive Geometry in wgpu and Rust
6 projects | dev.to | 14 Oct 2022
⚠️ This tutorial assumes you’ve followed and completed the “Learn wgpu” tutorial. You could also use my repo here as a starting point - but it will require Rust and Trunk setup in your local dev environment. You can also checkout the final code here for reference.
Where to start to develop a game engine?
7 projects | reddit.com/r/rust_gamedev | 11 Oct 2022
If you do know Rust and know what to pick from, but want to be at bleeding edge and have the best Rust centric graphics libraries can offer, try wgpu which is an implementation of WebGPU. There's a tutorial on how to get started too.
Questions about resizing: 1) How to keep aspect ratio, 2) How to allow resizing as wasm/on web?
2 projects | reddit.com/r/wgpu | 4 Sep 2022
Hello! So far am I following this guide for WGPU/Rust: sotrh/learn-wgpu. I made it to the depth buffer before I wanted to use what I had learned to make my own project. It has been going pretty well, with no major hiccups, however, I am having issues with resizing.
Best resources to learn graphics programming?
2 projects | reddit.com/r/learnprogramming | 30 Aug 2022
I started learning Rust a while back and recently got interested into graphics programming. I found this library called wgpu. It seemed what I was looking for so I looked up some tutorials and this one seems to be the only one that exists.
3D graphics library
10 projects | reddit.com/r/golang | 28 Aug 2022
If you decide to go with it and want to learn it I would recommend you to refer https://sotrh.github.io/learn-wgpu/ and refer to Go code for the tutorials here https://github.com/rajveermalviya/go-webgpu-examples/tree/main/learn-wgpu/beginner (WIP, I am in the process of making complete doc)
GPU to good use
3 projects | reddit.com/r/rust | 21 Aug 2022
There's also https://sotrh.github.io/learn-wgpu/, but that focusses more on the graphics part of wgpu.
Which OpenGL crate should I use?
3 projects | reddit.com/r/rust | 25 Jul 2022
If you want to try wgpu, this tutorial is very good https://sotrh.github.io/learn-wgpu/
State of GPGPU in 2022
12 projects | reddit.com/r/rust | 27 Apr 2022
Nice and simple. Its quite portable too. But simplicity and ease of use come with some limitations. Ash is much more complex but can extract every bit of power from your card if needed. Wgpu-rs github comes with many examples and you can find a really nice tutorial here
I made a video with every single debug render on a pathtracer I'm programming in Rust
5 projects | reddit.com/r/programming | 30 Nov 2021
low level vulkan bindings
How to render text with rust?
11 projects | reddit.com/r/rust | 31 Oct 2021
Glium and ash provide low level access to different common graphics api's. I'm sure there's a good directx-11/12 bindings as well but I'm unfamiliar with what people use.
Pilka: Personal live-coding shader editor
3 projects | reddit.com/r/rust | 1 Sep 2021
This project was inspired by the Bonzomatic, KodeLife and others, as well as in educational purposes to learn Vulkan using ash.
gfx-rs ecosystem releases v0.8
3 projects | reddit.com/r/rust | 30 Apr 2021
The closest thing to vulkan afaik is literally vulkan bindings, iirc I've seen the ash (https://github.com/MaikKlein/ash) crate recommended for that, but that is fairly unsafe.
Best Vulkan wrapper / low-level graphics library?
4 projects | reddit.com/r/GraphicsProgramming | 9 Feb 2021
I would not recommend vulkano, I would recommend ash, most serious projects that are targeting only vulkan (ie not using gfx-hal), use ash. Vulkano makes some odd decisions and their build process is a pain, if it works in c++, you might not be able to get it to work in Vulkano. Ash has the same exact dependencies you would need in a C++ rust project (ie just the vulkan sdk on windows), and most low level conversion stuff to rust (enums) is already done.
What are some alternatives?
glium - Safe OpenGL wrapper for the Rust language.
wgpu-rs - Rust bindings to wgpu native library
winit - Window handling library in pure Rust
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)
SDL - Simple Directmedia Layer
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
bevy - A refreshingly simple data-driven game engine built in Rust
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
vulkano - Safe and rich Rust wrapper around the Vulkan API
naga - Universal shader translation in Rust
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99