What would be a good project structure/ design for a game engine using WebGPU?

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  • starlight

  • I was fiddling around WGPU with rust recently and thought about rewriting my existing game engine(https://github.com/Lioncat2002/starlight) (uses openGL) in WGPU with Rust. But well, many of the design choices of my current engine doesn't really work for WGPU.

  • learn-wgpu

    Guide for using gfx-rs's wgpu library.

  • Most of The WGPU I learnt is from https://sotrh.github.io/learn-wgpu/ but it doesn't really talk about designing n stuff, I thought of checking out the source code for Bevy or even games like veloren. But well, their codebases are pretty big to get started in the first place.

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