tinyrenderer
BodySlide-and-Outfit-Studio
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tinyrenderer | BodySlide-and-Outfit-Studio | |
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61 | 16 | |
19,305 | 276 | |
- | - | |
0.0 | 7.4 | |
6 months ago | 3 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tinyrenderer
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How to Become a Software Engineer ?
C++: How OpenGL works: software rendering in 500 lines of code
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From scratch OpenGL and shaders with raw Xlib
I don’t think that exists (I sure would like for it to), but until it does you could amuse yourself with:
- A 500-line (non-OpenGL-compatible) 3D rasterizer: https://github.com/ssloy/tinyrenderer/wiki.
- A “hello Wayland” app written in C without libwayland or anything else: https://gaultier.github.io/blog/wayland_from_scratch.html.
- A “hello X11” app written in x86-64 assembly(!) without libX11, libxcb, or anything else: https://gaultier.github.io/blog/x11_x64.html.
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Tiny Compiler – Writing a Compiler in a Weekend
the tinyrenderer[1] project has been on my todos forever now. glad to see the author is writing more self-paced programming projects.
[1]: https://github.com/ssloy/tinyrenderer
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
There are a couple of excellent resources out there for implementing 3D rendering from scratch.
On that I cannot recommend enough is this github repo:
https://github.com/ssloy/tinyrenderer/wiki/Lesson-0:-getting...
If you are more of a visual learner, this guy is also a treasure trove:
https://www.youtube.com/watch?v=ih20l3pJoeU
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Ask HN: What books or courses do you know similar to "From Nand to Tetris"?
Other people have mentioned ray-tracing in one weekend
If anyone is really interested in graphics I would also recommend TinyRenderer
https://github.com/ssloy/tinyrenderer/wiki
This one is a CPU-based rasterizing renderer
Its good if you want to get a good understanding of what a GPU does underneath
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Trying to learn wgpu
I was in a similar position to you, and I first did this https://github.com/ssloy/tinyrenderer/wiki
- Where do I start learning graphics programming?
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Recommendation for graphics experimentation project
Yes, my thoughts exactly, shader!=program on GPU. It's just a code which calculates pixel color or pixel position. See for example this: https://github.com/ssloy/tinyrenderer/blob/master/main.cpp. It's not GLSL or anything uploadable to GPU yet it's still a shader.
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I have a few months to prepare for an interview. Is there a project that would get me at least part of the way there for the interview?
In terms of a project which would be worthwhile, I think building a software rasterizer from scratch is a useful first step. TinyRenderer is a great place to start. Looking at the high level overview of many graphics subjects, ScratchAPixel is a valuable resource. Theres also just great information in some of the rote graphics programming textbooks (Michael Abrash's Black Book fully available online from Jason Gregory, and this book is really interesting). The "RayTracer in a weekend" series is also (seemingly) very illuminating (no pun intended).
BodySlide-and-Outfit-Studio
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Himbo Conversion
How exactly are you exporting the files and are you following this: https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Packing-projects-for-sharing
- [FO4] Bodyslide Zaps
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Another banger: Colovian Prince armor by Pulcharmsolis
Then follow this guide.
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Bodyslide simply won’t work
Handy guide for installing bodyslide. The most important thing being that you download bodyslide and install it through Mod Organizer 2, then you run it through Mod Organizer 2.
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A CBBE Bodyslide conversion for an outfit pack
I'm specifically interested in the Park Survivor outfit but getting bodyslide for any of them would be awesome. Alternatively, if anyone has a noob friendly guide on how to do this I could attempt it myself. I tried using This guide but I couldn't get any sliders to appear so I gave up.
- How to install a mod absolutely without any mod manager, even built-in one (plus some nice tricks)
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Body slide/outfit studio?
Copy bone weights
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How do I convert other types of armor pieces (gauntlets, boots etc.) to CBBE in BodySlide/Outfit Studio?
I just recently learned how to use conversion references for converting outfits in Outfit Studio thanks to the guide on github. But some armor pieces still don't fit well on the CBBE body and I was wondering if the process is the same or different.
- How to fix Gloves mesh?
- [FO4] Need help with the Outfit Studio
What are some alternatives?
sokol - minimal cross-platform standalone C headers
nifskope - A git repository for nifskope.
raylib - A simple and easy-to-use library to enjoy videogames programming
blender_niftools_addon - The Blender Niftools Addon is a Blender add-on to enable import and export of NetImmese File Formats including .nif, .kf, .egm.
deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
Mapbox GL - Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL
Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
modorganizer - Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
MassEffectModder - Mass Effect Modder (MEM)
Crafting Interpreters - Repository for the book "Crafting Interpreters"
nyan - Typesafe hierarchical key-value database with inheritance and dynamic patching :smiley_cat: