learn-wgpu VS wgsl-mode

Compare learn-wgpu vs wgsl-mode and see what are their differences.


Guide for using gfx-rs's wgpu library. (by sotrh)


Emacs syntax highlighting for the WebGPU Shading Language (WGSL) (by acowley)
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learn-wgpu wgsl-mode
47 1
987 10
- -
8.7 0.0
13 days ago over 1 year ago
Rust Emacs Lisp
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-23.


Posts with mentions or reviews of wgsl-mode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-25.

What are some alternatives?

When comparing learn-wgpu and wgsl-mode you can also consider the following projects:

ash - Vulkan bindings for Rust

glium - Safe OpenGL wrapper for the Rust language.

winit - Window handling library in pure Rust

SDL - Simple Directmedia Layer

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

wgsl.vim - WGSL syntax highlight for vim

bevy - A refreshingly simple data-driven game engine built in Rust

naga - Universal shader translation in Rust

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

vulkano - Safe and rich Rust wrapper around the Vulkan API

cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99