wgsl-mode VS naga

Compare wgsl-mode vs naga and see what are their differences.

wgsl-mode

Emacs syntax highlighting for the WebGPU Shading Language (WGSL) (by acowley)

naga

Universal shader translation in Rust (by gfx-rs)
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wgsl-mode naga
1 22
10 1,103
- 3.7%
0.0 9.2
over 1 year ago 4 days ago
Emacs Lisp Rust
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wgsl-mode

Posts with mentions or reviews of wgsl-mode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-25.

naga

Posts with mentions or reviews of naga. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-29.

What are some alternatives?

When comparing wgsl-mode and naga you can also consider the following projects:

wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.

learn-wgpu - Guide for using gfx-rs's wgpu library.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

wgsl.vim - WGSL syntax highlight for vim

gpuweb - Where the GPU for the Web work happens!

noclip.website - A digital museum of video game levels

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

vscode-wgsl - VsCode Syntax highlight for WGSL files

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.