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A discussion that caught my eye (an old one, but not that old) raised some pretty bad issues in WGSL which make me wonder:
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I have been following u/sotrh tutorial (which might I add is amazing, thank you) and have reached the point where shaders come into play.
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My recommendation is to stick with WGSL for wgpu. I have some simple compute shaders examples if you wanna check out.
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P.S. I'm fully using WGSL in vange-rs and baryon
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P.S. I'm fully using WGSL in vange-rs and baryon
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As someone who as used both in the past and contributes to a pure rust shader translator (naga, it's what wgpu uses) .
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IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin
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IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin
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IIRC, somebody looked at it, but nothing usable yet. There is, however, cargo-wgsl, vscode-wgsl, Emacs plugin, and Vim plugin