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If you're fully new, learnopengl is the best starting point. It's not in Rust, but can be translated to rust as well, but it's better to start in C and follow those tutorials. You'll learn concepts from start to advanced, and the book goes through almost everything in detail and with plenty of exercises.
If you do know Rust and know what to pick from, but want to be at bleeding edge and have the best Rust centric graphics libraries can offer, try wgpu which is an implementation of WebGPU. There's a tutorial on how to get started too.
If you do know Rust and know what to pick from, but want to be at bleeding edge and have the best Rust centric graphics libraries can offer, try wgpu which is an implementation of WebGPU. There's a tutorial on how to get started too.
If you do know Rust and know what to pick from, but want to be at bleeding edge and have the best Rust centric graphics libraries can offer, try wgpu which is an implementation of WebGPU. There's a tutorial on how to get started too.
If you do know your ways around and want to start in Rust arewegameyet is a good place to look for api and windowing libraries.