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gpgpu-rs reviews and mentions
2 projects | reddit.com/r/rust | 14 Dec 2022
If you don't mind using a pure rust "alternative" you could use wgpu or a wrapper like gpgpu-rs, or any other of the projects mentioned in the other comments.
Non graphical computing on GPU
7 projects | reddit.com/r/rust | 9 Nov 2022
gpgpu-rs is a wgpu helper lib
Compute Shaders and Rust - looking for some guidance.
3 projects | reddit.com/r/rust | 15 Jan 2022
You could try gpgpu-rs, a compute-focused framework I'm writing. It has some nice integrations with image and ndarray (tho the latter still needs some work) I'll definitely love some feedback :)
Rust-CUDA: writing and executing extremely fast GPU code fully in Rust
9 projects | news.ycombinator.com | 22 Nov 2021
Would be really nice to have an actual cross platform GPGPU library. It's really holding every kind of progress back to have only vendor lock-in.
Maybe WebCPU will be capable of compute to the extend that CUDA isn't necessary. https://github.com/UpsettingBoy/gpgpu-rs
Learn Wgpu updated to 0.11
4 projects | reddit.com/r/rust_gamedev | 15 Oct 2021
I'm working on a compute framework (gpgpu-rs) based on wgpu, if you wanna check out.
Is WGSL a good choice?
9 projects | reddit.com/r/rust_gamedev | 25 Sep 2021
My recommendation is to stick with WGSL for wgpu. I have some simple compute shaders examples if you wanna check out.
A note from our sponsor - ONLYOFFICE
www.onlyoffice.com | 29 May 2023
UpsettingBoy/gpgpu-rs is an open source project licensed under European Union Public License 1.2 which is an OSI approved license.
The primary programming language of gpgpu-rs is Rust.