three-mesh-bvh VS polygonjs

Compare three-mesh-bvh vs polygonjs and see what are their differences.

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three-mesh-bvh polygonjs
5 172
2,277 545
- -
9.5 9.6
3 days ago 4 days ago
JavaScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

three-mesh-bvh

Posts with mentions or reviews of three-mesh-bvh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-11.
  • Procedural CAD Modelling tools for WebGL
    3 projects | /r/proceduralgeneration | 11 Mar 2023
    the default one ( with the sop/boolean node ) uses https://github.com/gkjohnson/three-mesh-bvh, which is very stable already.
  • Checking a mesh is inside another mesh
    1 project | /r/threejs | 30 May 2022
    Have you tried using https://github.com/gkjohnson/three-mesh-bvh ? That may give you some easier collision detection tools.
  • Super Soldier Battle Game - Three.js - AWS Serverless
    1 project | /r/threejs | 28 Mar 2022
    The game is currently unplayable for me (10fps) and I can run Witcher 3, so I definitely should be able to run this. You need to do some heavy optimizations. Looking at the console, while there is a high amount of time spent on rendering, over half the frame is spent on raycasting. You have to either reduce the amount of raycasters in your game, reduce the number of objects raycast against, divide meshes into smaller chunks (default raycast loops through entire geometry, so highpoly large meshes are really bad for you) and/or use BVH to speed up raycasting https://github.com/gkjohnson/three-mesh-bvh
  • FPS-style controls with a large GLB model loaded
    1 project | /r/threejs | 2 Feb 2022
    There is a different raycast method, not too hard to implement and that probably will run a lot better https://github.com/gkjohnson/three-mesh-bvh
  • Raycaster is lagging/superslow on mouse move event
    3 projects | /r/threejs | 3 May 2021
    or trying https://github.com/gkjohnson/three-mesh-bvh

polygonjs

Posts with mentions or reviews of polygonjs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-27.
  • On the importance to make games during the game engine's development
    3 projects | news.ycombinator.com | 27 Feb 2024
    That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.

    But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.

    Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.

    And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.

    So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.

  • Threestudio – A unified framework for 3D content generation
    2 projects | news.ycombinator.com | 15 Dec 2023
  • how can I convert a 3D model into an SDF, a signed distance field
    1 project | /r/blenderhelp | 9 Dec 2023
    You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene.
  • ThreeJS capabilities
    1 project | /r/threejs | 4 Dec 2023
    If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes.
  • I’m starting to get into generative media and visual making and I want to know what software to use other than touchdesigner.
    1 project | /r/generative | 28 Jun 2023
    You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share.
  • Help me out ya’ll. Spline 3D vs Dora 3D?
    2 projects | /r/Spline3D | 23 Jun 2023
    Can I invite you to try Polygonjs as well?
  • Sdf – Generate 3D meshes based on SDFs
    2 projects | news.ycombinator.com | 22 Jun 2023
    you can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder...).

    It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable.

    (disclaimer, I'm building Polygonjs)

  • Need help for job
    1 project | /r/3Dmodeling | 14 Jun 2023
    It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples
  • Vegetation modelling tool
    2 projects | /r/gamedev | 30 May 2023
    If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source.
  • Image Synthesis Libs in JS (ideally canvas)
    8 projects | /r/roguelikedev | 29 May 2023
    This is extremely interesting: https://github.com/polygonjs/polygonjs/blob/master/src/engine/nodes/cop/SDFBlur.ts uses a 3D construct and implements the blur using a fixed matrix.

What are some alternatives?

When comparing three-mesh-bvh and polygonjs you can also consider the following projects:

drei - 🥉 useful helpers for react-three-fiber

Spector.js - Explore and Troubleshoot your WebGL scenes with ease.

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

three.js - JavaScript 3D Library.

3DTilesRendererJS - Renderer for 3D Tiles in Javascript using three.js

nodes-io - A new way to create with code.

three-typescript-webpack-starter - A starter project for using Three.js, TypeScript, SCSS and Webpack.

lume - Create 3D web applications with HTML. Bring a new depth to your DOM!

react-three-fiber - 🇨🇭 A React renderer for Three.js

THREE-CSGMesh - Conversion of a CSG library for use with modern THREE.js

lume - 🔥 Static site generator for Deno 🦕