:a: web framework for building virtual reality experiences.Project mention: How to take a screen capture in WebXR | reddit.com/r/WebXR | 2022-05-27
AFrame is based on threejs so same principle. See https://github.com/aframevr/aframe/blob/master/src/components/scene/screenshot.js
Image tracking, Location Based AR, Marker tracking. All on the Web.Project mention: Confused, need some answers | reddit.com/r/augmentedreality | 2022-04-12
My favorite way for something like your need of just image tracking with some effects is usually using AR.js as that’s the cheapest way and no random platform interfering, does require more code than platform based options though.
Appwrite - The Open Source Firebase alternative introduces iOS support . Appwrite is an open source backend server that helps you build native iOS applications much faster with realtime APIs for authentication, databases, files storage, cloud functions and much more!
Animated 3D backgrounds for your websiteProject mention: Animated Website Backgrounds Easily with vantajs | dev.to | 2022-01-10
View on GitHub
🥉 useful helpers for react-three-fiberProject mention: LunchboxJS – Vue 3/Three.js custom renderer | news.ycombinator.com | 2022-05-17
We used React Three Fiber at my job 2-3 years ago (when it was "early") and it was already amazing then, we could do really cool stuff easily. We wrote our own wrappers to easily do and similar things and published it as OSS, but TBH documentation was scarce since it was an internal project and there were virtually no resources dedicated to publish it, just a couple of devs pushing for it. We even published one of the first bridges. We didn't want to totally opt out of the React render loop so we had to do a lot of hacks and optimizations, but it was a great experience overall.
Nowadays React Three Fiber is very mature and you have the "drei" collection, which have all the things I mentioned and a lot more. Though now looking at the source and timing (we published a blog  with our solution and their commit few weeks later with almost the same code) it seems they might've copied our solution as part of their package, would've loved a heads up or ack but well happy to make open source better.
Ikr! That's what I was thinking when I came across Jeeliz. Now I have worked with tensorflow.js based libraries in the past but they're usually quite CPU intensive for a live video use case. Jeeliz looked promising as it's designed for this use case. So I thought why not try it out by adding some 3d AR filters to our video calls. Well! that is what we're going to do.
Mesh replacement for THREE.LineProject mention: Frameworks/libraries/tools used to create these fancy animated 3d websites | reddit.com/r/webdev | 2021-09-07
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.htmlProject mention: Can threejs look as good as Octane renders? | reddit.com/r/threejs | 2021-08-03
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
Huge library of matcap PNG textures organized by colorProject mention: How to give more "texture" to a material | reddit.com/r/threejs | 2022-04-07
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.Project mention: Super Soldier Battle Game - Three.js - AWS Serverless | reddit.com/r/threejs | 2022-03-28
The game is currently unplayable for me (10fps) and I can run Witcher 3, so I definitely should be able to run this. You need to do some heavy optimizations. Looking at the console, while there is a high amount of time spent on rendering, over half the frame is spent on raycasting. You have to either reduce the amount of raycasters in your game, reduce the number of objects raycast against, divide meshes into smaller chunks (default raycast loops through entire geometry, so highpoly large meshes are really bad for you) and/or use BVH to speed up raycasting https://github.com/gkjohnson/three-mesh-bvh
:pencil2: A React Component for plans design. Draw a 2D floorplan and navigate it in 3D mode.Project mention: Migrating class components to functional components (with Redux)? | reddit.com/r/reactjs | 2022-01-20
The file in question if anyone is interested. Has anyone experienced this before?
troika (specifically troika-three-text)
Web Augmented Reality. Image Tracking, Face Tracking. Tensorflow.jsProject mention: using MindAR (JS library) in an automated project and need help for "target images" | reddit.com/r/augmentedreality | 2022-05-10
I'm working on a project and I need MindAR (link) as the main framework. I wrote some automation on HTML files we deliver to our customers, but as you may know, MindAR requires some sort of compilation on the target images (the compiler is here).
Add-ons and helpers for A-Frame VR.
Nice, done with https://github.com/NASA-AMMOS/3DTilesRendererJS?
React Three Fiber, Nextjs, Tailwind and Styled-components starterProject mention: Using threejs server side? | reddit.com/r/threejs | 2021-12-13
The team at r3f are doing killer work. Check out this repo for a way to do SSR with their react renderer. https://github.com/pmndrs/react-three-next
WebGL Globe Data Visualization as a ThreeJS reusable 3D objectProject mention: Can someone help me to render my globe? I don't know how to reference it in the template. | reddit.com/r/Angular2 | 2022-02-22
Perform live shows with your three.js creations (by nudibranchrecords)
📚 Stand-alone library of threejs examples designed to run without transpilation in node & browserProject mention: React Three Fiber and NextJS Starter Template | dev.to | 2022-05-19
React Three Fiber has been a fantastic way to quickly prototype 3D apps and games, and even efficient enough to carry them through to production. The problem? It’s can be a lot of setup. Just from that last paragraph, you see the string of dependencies R3F uses, and it gets even more complicated from there when you familiarize yourself with the current ThreeJS ecosystem (see: three-stdlib).
WebXR emulator extensionProject mention: Hey. Everyone. Do anyone know the best way to recenter the ar session. When the user moved a distance and we relocated the tracking to 0. Just like it is from the beginning of the session. Thanks very much. | reddit.com/r/WebXR | 2022-03-16
A rotating earth H5 page with Vue and threejsProject mention: A curated list of awesome things related to Vue.js | dev.to | 2021-08-07
vue-xplan A rotating earth demo page created with Vue and three.js
Conversion of a CSG library for use with modern THREE.jsProject mention: Intersecting Objects Shadow Problem | reddit.com/r/threejs | 2022-03-29
Currently I'm thinking of trying CSG (https://github.com/manthrax/THREE-CSGMesh) . - It's hard to tell, but from the demo's (like this one: https://manthrax.github.io/THREE-CSGMesh/demos/CSGShinyDemo.html) I don't see the lines where the objects intersect, presumably because the shadow works on them as one object. However can see the same kind of lines I'm having where the cubes intersect the floor. These type of lines are especially noticeable when the shadow is strong. Still, CSG seems like a bit of effort, (and possibly a performance cost) so I'm still hoping there is a more straight forward solution... Thanks again.
A Three.js mesh morph modifierProject mention: A Three.js mesh morph modifier, including nearly ten modifiers | reddit.com/r/threejs | 2022-01-27
🧊 THREE.js integration for Angular 🧊Project mention: Three.js in Ionic Project | reddit.com/r/ionic | 2022-04-07
Check out the Angular Three library: https://github.com/nartc/angular-three - might make it easier for you to integrate
How to take a screen capture in WebXR
2 projects | reddit.com/r/WebXR | 27 May 2022
The Rocinante Galley, a 3D model by me. Made in Blender. A huge thank you to everybody who helped me find brands and models of objects, I shot to be as accurate as possible, and I hope I did the Roci justice!
1 project | reddit.com/r/TheExpanse | 19 May 2022
Very simple test in VR with vuejs. i maked a simple movie theater and watch Dragon Ball Z
1 project | reddit.com/r/vuejs | 18 May 2022
LunchboxJS – Vue 3/Three.js custom renderer
6 projects | news.ycombinator.com | 17 May 2022
using MindAR (JS library) in an automated project and need help for "target images"
1 project | reddit.com/r/augmentedreality | 10 May 2022
Show HN: I made a site where you can travel in space in the browser
5 projects | news.ycombinator.com | 29 Apr 2022
Where do I even start...
2 projects | reddit.com/r/threejs | 28 Apr 2022
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