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Top 11 TypeScript Glsl Projects
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PixiJS
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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gpu-io
A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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threejs-typescript-template
A template for quickly creating ThreeJS projects using TypeScript and Webpack
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
Project mention: On the importance to make games during the game engine's development | news.ycombinator.com | 2024-02-27That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.
But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.
Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.
And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.
So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.
TypeScript Glsl related posts
- Show HN: Volume rendering 3D data in Three.js and GLSL
- I created `fragment-shader` – a package for writing & rendering fragment shaders in the browser.
- Share your CA/Alife programs for my students!
- A GPU-accelerated computing library for physics simulations
- GPU-io: GPU-accelerated computing library for physics simulations and other math
- WebGPU renderer based on GLTF spec
- WebGPU renderer based on GLTF spec
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A note from our sponsor - SurveyJS
surveyjs.io | 26 Apr 2024
Index
What are some of the best open-source Glsl projects in TypeScript? This list will help you:
Project | Stars | |
---|---|---|
1 | PixiJS | 42,496 |
2 | gpu-io | 1,168 |
3 | polygonjs | 543 |
4 | newton-fractal | 98 |
5 | redcube | 95 |
6 | lightdm-webkit-theme-osmos | 59 |
7 | chatGL | 46 |
8 | typesl | 16 |
9 | threejs-typescript-template | 9 |
10 | unplugin-glsl | 7 |
11 | 2022-portfolio | 3 |
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