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Top 23 TypeScript Webgl Projects
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PixiJS
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
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BabylonJS
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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InfluxDB
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umbrella
โฑ Broadly scoped ecosystem & mono-repository of 190 TypeScript projects (and 155 examples) for general purpose, functional, data driven development
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ct-js
Ct.js is a desktop game engine that makes learning programming fun and game development easy by its visual editors and well-documented code library
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gpu-io
A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.
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detect-gpu
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! ๐ฎ.
Project mention: JavaScript Libraries for Implementing Trendy Technologies in Web Apps in 2024 | dev.to | 2024-04-09TensorFlow.js
I use this heavily https://visgl.github.io/react-map-gl/ and it's amazing for building complex maps with rich overlays, but you won't get a search box for countries out of the box.
Project mention: Speeding up the JavaScript ecosystem โ Polyfills gone rogue | news.ycombinator.com | 2023-09-21Glad to hear you like it! Those flame graph screenshots are taken from https://www.speedscope.app/ .
Project mention: Quadratic โ Open-Source Spreadsheet Is Now Multiplayer | news.ycombinator.com | 2024-02-01https://github.com/quadratichq/quadratic/issues
By the way, Vue does this very often: - https://www.vuemail.net/ is a port of https://react.email/ - https://tresjs.org/ is a port of https://threejs.org/ etc etc.
Project mention: Show HN: Volume rendering 3D data in Three.js and GLSL | news.ycombinator.com | 2024-04-21Author of the WebGL volume rendering tutorial [0] you mentioned in the readme here, great work!
Working in WebGL/JS is nice since you can deploy it everywhere, but it can be really hard for graphics programming as you've found because there are very few tools for doing real GPU/graphics debugging for WebGL. The only one I know of is [1], and I've had limited success with it.
WebGPU is a great next step, it provides a modern GPU API (so if you want to learn Metal, DX12, Vulkan, they're more familiar), and modern GPU functionality like storage buffers and compute shaders, not to mention lower overhead and better performance. The WebGPU inspector [2] also looks to provide a GPU profiler/debugger for web that aims to be on par with native options. I just tried it out on a small project I have and it looks really useful. Another benefit of WebGPU is that it maps more clearly to Metal/DX12/Vulkan, so you can use native tools to profile it through Chrome [3].
I think it would be worth learning C++ and a native graphics API, you'll get access to the much more powerful graphics debugging & profiling features provided by native tools (PIX, RenderDoc, Nvidia Nsight, Xcode, etc.) and functionality beyond what even WebGPU exposes.
Personally, I have come "full circle": I started with C++ and OpenGL, then DX12/Vulkan/Metal, then started doing more WebGL/WebGPU and JS/TS to "run everywhere", and now I'm back writing C++ but using WebGL/WebGPU and compiling to WebAssembly to still everywhere (and native for tools).
With WebGPU, you could program in C++ (or Rust) and compile to both native (for access to debuggers and tools), and Wasm (for wide deployment on the web). This is one of the aspects of WebGPU that is most exciting to me. There's a great tutorial on developing WebGPU w/ C++ [4], and a one on using it from JS/TS [5].
[0] https://www.willusher.io/webgl/2019/01/13/volume-rendering-w...
[1] https://spector.babylonjs.com/
[2] https://github.com/brendan-duncan/webgpu_inspector
[3] https://toji.dev/webgpu-profiling/pix
[4] https://eliemichel.github.io/LearnWebGPU/
[5] https://webgpufundamentals.org/
Project mention: Launch HN: Greptile (YC W24) โ RAG on codebases that works | news.ycombinator.com | 2024-03-05Ran it on a "real" OSS project of mine (https://github.com/dvx/lofi/), and it was stuck at 99% loading for about 30 minutes. Then, when it finally parsed the codebase, when asked anything it always returns "Error: Internal error while locating sources."
At one point, this random prompt popped up: https://imgur.com/a/mYeluaU โwhat's "Onboard?"
Look at https://terria.io TERRIAJS (FORK of cesium and leaflet) It has split /swipe And supports GLB 3d models and 3dtiles and ASSIMP and 3D geospatial data like 3d KML & CZML plus online mapping services.
similiar t-SNE visualisation just for papers:
https://static.nomic.ai/pubmed.html
using Nomic Ai deepscatter
https://github.com/nomic-ai/deepscatter
TypeScript Webgl related posts
- Infinitown
- Show HN: Volume rendering 3D data in Three.js and GLSL
- Release Radar โข March 2024 Edition
- Launch HN: Greptile (YC W24) โ RAG on codebases that works
- Machine Learning in NodeJS || Part 1: TensorflowJS Basics
- Retro Flight Simulator
- Show HN: Element behaviors as an alternative to custom elements
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A note from our sponsor - InfluxDB
www.influxdata.com | 25 Apr 2024
Index
What are some of the best open-source Webgl projects in TypeScript? This list will help you:
Project | Stars | |
---|---|---|
1 | PixiJS | 42,496 |
2 | BabylonJS | 22,456 |
3 | tfjs | 18,110 |
4 | xterm.js | 16,670 |
5 | G2 | 11,955 |
6 | react-map-gl | 7,565 |
7 | speedscope | 5,196 |
8 | trois | 4,052 |
9 | L7 | 3,473 |
10 | umbrella | 3,205 |
11 | quadratic | 2,711 |
12 | ipyvolume | 1,907 |
13 | tres | 1,588 |
14 | ct-js | 1,494 |
15 | Spector.js | 1,238 |
16 | lume | 1,226 |
17 | gpu-io | 1,168 |
18 | lofi | 1,149 |
19 | terriajs | 1,110 |
20 | detect-gpu | 982 |
21 | deepscatter | 971 |
22 | filters | 884 |
23 | cosmos | 753 |
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